Why does Apple force users into an experience that almost inevitably ends in sadness, if not outright disaster? There's a straight answer to that question and it's what pushed me away from my iPhone 3G and onto a Nexus One in the summer of 2010.
The whole point of selling an iPhone/iPod touch isn't to sell a piece of hardware, it's to loop an end-user into a system that continually drains their credit card.
But here's the thing: what if you don't want to go all-in with that ecosystem? What if you enjoy casually using an app here or there on the iPhone, and what if you just want to throw a record on your device five minutes prior to heading out on a ten-day road trip? What if you want to make quick and subtle changes to your iPod, iPad or iPhone, without iTunes selfishly consuming what's left of your day? That, friends, is apparently an impossible task, especially if you've got a handful of devices or - gasp! - more than one computer that your device talks to.